When God of War appeared in 2018 with a completely new interpretation of the series, it turned out that many took some getting used to. Kratos was no longer a hothead just out to kill gods, trading the hack ‘n slash action for a Souls-esque action RPG. The series experienced a true revolution, but that is no longer the case with God of War Ragnarok. Find out whether a new revolution was necessary in our God of War Ragnarok review.
It might take four years, but Kratos and Atreus are finally back with the long-awaited continuation of their journey. The pair learned in the first part that Ragnarok was coming and that the future was already set in stone. Can father and son prevent the end of time?
Continuation of format
That’s the central question in God of War Ragnarok, along with many other questions that keep you captivated throughout the 35-hour story. It is clear that the Spartan god of war and his son have grown older. This is especially noticeable with Atreus.
The young god has a beard in his throat and that includes puberty traits, of course. For example, it is noticeable that the archer increasingly has his own view of the world and no longer wants to follow all the orders of army commander Kratos. In that regard, the bond between the pair is reminiscent of the early hours of the 2018 title and may not seem like much has changed.
The opposite is only true. Three years have passed in the snow-covered Midgard. The duo has been training all this time in preparation for Ragnarok during the so-called Fimbul winter. It is striking that Kratos has thawed just a bit during that time. Thus the god from Greece has set his heart up for the disembodied Mimir.
From both the dialogues and gameplay it can be concluded that Kratos learned from the trip to Jotenheim. It is also expressed through the menu, where this time the diary with everything about the characters and worlds is written from Kratos’ perspective. It works as a clever way to gain new insights into the god who once threaded the pantheon of the Greek gods to his swords as a hot-tempered fiend.
Fighting feels even better
Those familiar swords are available to use from the very first moment in Ragnarok, another way that you notice that time has not stood still. However, all upgrades and equipment from the first part have disappeared, which is dismissed via a short subordinate clause. After all, it is still a game and so you have to make progress.
You do that constantly. In addition to your weapons and the various pieces of equipment, Ragnarok also allows you to upgrade your shield. Developer Santa Monica Studio adds even more possibilities to customize the combat system.
After all, every piece of equipment carries a certain skill. By doing this also with the shield, you as a player can rely even more on blocking attacks or bounce them off at the perfect moment. It makes the fighting even more dynamic than the 2018 game.
It must be said that this also has to do with the variety of enemies. In the 2018 game, you were constantly fighting against Draugrs and trolls who constantly made the world dangerous. The new part has maybe ten times as many enemies and also has many more areas to explore.
Pantheon of Gods
In God of War Ragnarok you can discover all the realms of Norse mythology. It provides much more diversity in the environments, so that each world has its own personality. This is assisted by a much larger cast of characters.
Familiar faces such as Brok and Sindri will of course return, but for each returning character there are three, perhaps four times as many new faces. Fortunately, the writers manage to find the right balance to give every personality its own moment to shine like a bright star.
This is done through the story or one of the many side missions woven into the game. In that respect, the sequel is actually an open-world game and not an action RPG with open areas. Fortunately, it works out well and the side missions almost always add to the story of Kratos, Atreus and the Norse Empire they explore.
Surprisingly much variety
It is therefore smart that Santa Monica Studio has opted for more variety in the puzzles that you have to solve here and there in the world. In fact, discovering the world and the things you can do in it never gets boring. Not even after forty hours of playtime. It is only clear that the fast travel system leaves something to be desired because it often pushes you a little way from your goal. These days, we expect better from open-world games like this one.
That also has to do with the rewards you get for the side missions. In addition to XP that you can use for new attacks, you earn parts to further upgrade your weapons. The same applies to the collectibles, although the developer also links cool stories here that only make you curious to find the next item.
Santa Monica Studio has also found a great way to play long past the credits. Every skill you unlock for your weapons has been given a level system, making it more rewarding than ever to use different weapons and attacks. It’s the ideal way to take an already fantastic combat system to a divine level.
Game options galore
It can be said that the high frame rate available on PlayStation 5 contributes enormously to this. Santa Monica Studio has provided the PS5 version with a High Framerate Mode. This is only available for PS5 which allows the game to be played in 120 fps which makes the gameplay very smooth.
Playing the game in 60 fps is of course also a pleasure, just like the 4K resolution that makes the beautiful world even better. In that respect, everyone’s preference is taken into account by the American studio. It’s these kind of small details that only increase the fun in the game.